Three ways to make money in Cattown, and only three goods that sell: catnip, fish, data. Each has a shop that sells what you need and buys what you bring.
Catnip
The cash crop
Trade
Plant a seed in a pot at home, wait, and cut it at the right moment — early or late, you walk away with nothing. Selling raises HEAT.
SeedsSiamese Skunk at the Garden Shop; Whisker Haze and Feline OG grow wild — cut with bone or tin shears
Harvestshears in hand; 0 to 22 buds, all in the timing
To peakSkunk 15 min · Haze 20 min · OG 30 min
Sells for4 · 8 · 15 SIN a bud, by strain
Fishing
Patient money
Trade
A rod, a line, bait on the hook. Cast, wait for the bite, then fight the tension without snapping the line. The only trade with no HEAT at all.
Geara rod, a line, bait — mounted on the rod
The catcha minigame: the bite, then the tension
Sells atthe Fish Market counter
CookedGrilled Fish heals 30 HP
Data
The clean-looking money
Trade
Buy the parts, mount them on a rig at home, let it run. The loudest trade there is: HEAT climbs fast.
Data buysblueprints — everything past the starter tools
The three counters pay from one pot a day, city-wide. When it runs dry, the counters stop buying until tomorrow.
Money & heat
One currency, and it is a real one. Everything you do in the street either earns SIN or raises HEAT — usually both.
SIN
The token behind the game
Live
What you earn is held in your name. The house never mints a single SIN; every action is checked by the server.
ChainRobinhood Chain
Rewardscales with difficulty — easy pays like easy
The Banka safe with no holding fee; your wallet connects there
Right nowin-game only — deposits and cash-out open at launch
HEAT
The gauge that gets you arrested
Cops
Selling catnip and data raises it; it cools on its own, slowly. Its capacity grows with you. Fill it and the cops take you in.
The prisonthe only way in is getting arrested
Bail150 to 500 SIN, plus 2% of the cash on you, capped at 500 — paid from your cash first, then the safe
Orchores shorten the stay; an escape is possible
Nothingis confiscated — the cops keep nothing of yours
The fronts
Where dirty becomes yours
Key
You buy the place. It washes a capped amount every day, one wash at a time, and every wash takes 15 minutes. Then you choose the exit: your wallet, or Hood Stock Empire.
Front
Tier
You buy it
Washes a day
The Cat Cafe
1
1,000 SIN
100 SIN
Mrs. Purrkins' Salon
2
3,000 SIN
250 SIN
The Golden Tuna
3
8,000 SIN
500 SIN
The Black Cat
4
20,000 SIN
1,000 SIN
The Lucky Whisker
5
50,000 SIN
2,000 SIN
Hood Stock Empire
The way up and out
Later
The second exit for clean money. What you send here from your fronts buys exposure to US stocks and ETFs, through tokens backed one for one. Not shares: no vote, no dividend — you track the price.
Who buysthe treasury, on-chain — you sign nothing, you need no wallet
Whenclosed until after launch
The Supermarket
The corner store
Shop
The boring counter that keeps a working cat working.