Cattown at night: the square, its statue, the lit shop signs and the greenhouse, from above
A city of mafia cats · free to play in your browser

SINDICAT

A survival and crafting game set in a city of mafia cats, where everything you produce sells for SIN, the money of the streets.

PLAY SINDICAT
Play on a computer, with a keyboard and mouse.
READ THE CODEX
A real game first

Everything is crafted, grown, fished or hacked. Nothing can be bought to go faster.

The city brings the pressure

Your hideout is private and nobody can raid it. The world is never reset. The real danger is the police, who watch anyone carrying too much cash.

A token and an NFT collection

A $SIN token and an NFT collection are on the way, both on Robinhood Chain. How they tie into the game will be revealed later.

The loop

How you play

Five beats, then you start again, all filmed in the game. Hover over a card to watch it.

01Gather

Loot scrap from trash cans and pick up deadwood and stones.

02Craft

Make your first tools at the Forge, then a Campfire, a Furnace and a Catbench.

03Produce

Produce catnip or data in batches at your hideout, even while you are away.

04Sell

Sell each good at its own shop in town, and get paid in SIN.

05Stay clean

Cash draws the police. Bank it, spend it, or run it through a front business.

The loop

How you play

Five beats, then you start again, all filmed in the game.

  1. 01Gather

    Loot scrap from trash cans and pick up deadwood and stones.

  2. 02Craft

    Make your first tools at the Forge, then a Campfire, a Furnace and a Catbench.

  3. 03Produce

    Produce catnip or data in batches at your hideout, even while you are away.

  4. 04Sell

    Sell each good at its own shop in town, and get paid in SIN.

  5. 05Stay clean

    Cash draws the police. Bank it, spend it, or run it through a front business.

Six ways through the city

The trades

Growing

Sow in pots or a greenhouse, harvest at the right moment. Catnip sells at the Garden Shop.

Fishing

Fishing is an active mini-game with a rod, line, reel and bait. It is the only trade that draws no heat.

Hacking

Build a computer from found or bought parts. Data sells at the Computer Shop.

Crafting

Make tools at the Forge, and weapons, armor, potions and parts at your hideout. Nothing good is sold ready-made.

Combat

Fight in melee or with firearms. Wear armor in sets, and use special abilities and a limited number of potions.

Exploration

Cross the biomes in order, discover their resources and come back by train.

The Don at his desk, under a green banker's lamp
THE DON'S OFFICE
The people of Cattown

The family, and everyone else

The Don

The godfather of the family you join. His contracts, taken from the board in order, show you every side of the game.

The police

The police are untouchable, and they never kill. They arrest anyone carrying too much heat. Prison costs you time, never what you own.

The Tailor

The boss, in his factory on the mountain of ash. His suit, won piece by piece, is the great reward.

The other players

The city is shared: you cross paths, talk and trade at the flea market. Nobody can enter your home or steal from you.

Seen in game

Cattown, and what lies beyond

Cattown is the hub city, seen at night. Around the square and Enzo’s statue stand lit shop signs, a bank, a train station, a contracts board and the prison. Beyond the city, the biomes form a chain. The deeper you go, the deadlier and more profitable they get.

In game: Cattown's docks at night, the player's cat among lamp posts, shops and the greenhouse
A misty forestA swampAbandoned docksA frozen forestA mountain of ash
Servers: Europe · North America · Asia-Pacific
The economy

SIN, the money of the streets

Everything you sell in Cattown pays in SIN. Carry too much of it and the police come looking: bank it, spend it, or wash it through a front.

A token and an NFT collection

A $SIN token and an NFT collection are on the way, both on Robinhood Chain. How they tie into the game will be revealed later.

What $SIN is not

It is not an investment: no yield, no income, no promised price, no outside asset behind it. Its value comes from the game and from what players produce.

Fair by design

The browser displays. The server decides.

  • The server computes money, items, production, crafting, loot, combat and the market. A modified game cannot create anything.
  • No pay-to-win: progression and reputation cannot be bought.
  • Nothing is confiscated in prison. Death never takes your money or your hideout. The world is never reset.

CATTOWN IS WAITING

You arrive with nothing. Take the quick tour of Cattown, then sign in to play.

Play on a computer, with a keyboard and mouse.